Skip to main content

Wasteland Raiders

Source: Modiphius Entertainment

Purchase from Modiphius.net Purchase from Modiphius.us

 

This is a 'Get You By' List

Get You By Lists allow players that already have some Fallout:Wasteland Warfare miniatures to use those miniatures in Fallout Factions. They are not complete lists like those found in the full Fallout Factions Nuka-World release.

Crew Limits

The Crew’s Tier imposes a number of limits on it, as explained in the rules for creating a custom Crew (pg.31 of the Fallout Factions “Battle for Nuka-World” rulebook).

Crew LimitsTier 1Tier 2Tier 3
Upgrade Limit per Model357
Total Control Limit51015
Champion Limit355
Grunts Per Champion678

Classes

Butcher (Champion, Leader)

Butchers come in Power Armor.

SPECIAL
55555534

Perks

  • Natural Leader (Innate)
  • Burly (Innate)
  • Rad Resistant (Innate)
  • Hardy (Innate)
  • Personal Stash (Innate)

Weapon Sets

  • Assault Rifle (46)

Veteran (Champion)

SPECIAL
44444422

Weapon Sets

No more than two Veterans in a Crew can have the same Weapon Set.

  • Hand Weapon (23)
  • Hunting Rifle (39)
  • Minigun (47)

Scavver (Grunt)

SPECIAL
34333321

Weapon Sets

No more than three Scavvers in a Crew can have the same Weapon Set.

  • Short Hunting Rifle (10)
  • Sawn-off Shotgun (13)
  • Pipe Rifle (12)
  • Automatic Pipe Rifle (14)

Psycho (Grunt)

SPECIAL
43333421

Weapon Sets

No more than three Psychos in a Crew can have the same Weapon Set.

  • Hand Weapon (8)
  • Pipe Revolver & Hand Weapon (11)
  • Pipe Pistol & Machete (14)

Waster (Grunt)

No more than half the Grunts in your crew can be Wasters.

SPECIAL
33333311

Weapon Sets

No more than three Wasters in a Crew can have the same Weapon Set.

  • Stripped Pipe Rifle (9)
  • Pipe Pistol & Molotovs (14)
  • Pipe Pistol & Hand Weapon (16)
  • Molotov Cocktails & Hand Weapon (11)

Wasteland Raider Ploys

A Wasteland Raiders Crew can choose from the Ploys here in addition to those listed on pg. 26 of the Fallout Factions “Battle for Nuka-World” rulebook:

In Moderation

Enact this Ploy when a friendly model chooses to Find a Chem when making a Rummage Action.

Add a dose of Rare Chems to the Crew’s Roster regardless of the result of the dice.

Oh Yeah!

Enact this Ploy at the start of any of your Turns. As an additional cost, remove either a Chem or Rare Chem from your stash.

Choose one of your Exhausted Grunts. Remove all Fatigue from it. Add 3 Bonus Dice to all Attack Tests this model makes. At the end of the round, remove this model from play.

Wasteland Raiders Weapons

WeaponTypeTestTraitsEffect
Hand WeaponMelee 3SFast
MacheteMelee 4SMaim
Pipe PistolPistol (8")4ACQB
Pipe RevolverPistol (12")3AAim (+1), CQBPierce
Assault RifleRifle (20")4PStorm (1)Maim
Automatic Pipe RifleRifle (16")3PAim (+1), Storm (1)Suppress (2)
Hunting RifleRifle (22")3PAim (+1)Pierce
Pipe RifleRifle (20")3PAim (+1)Suppress (1)
Sawn-off ShotgunRifle (8")4PCQB, Storm (2)Maim
Short Hunting RifleRifle (14")3PPierce
Stripped Pipe RifleRifle (12")3PSuppress (1)
MinigunHeavy (14")4SSlow, Storm (3)Pierce
Molotov CocktailsGrenade (8")2AArea (2"), CQBIgnite (2)