Wasteland Raiders
Source: Modiphius Entertainment
Get You By Lists allow players that already have some Fallout:Wasteland Warfare miniatures to use those miniatures in Fallout Factions. They are not complete lists like those found in the full Fallout Factions Nuka-World release.
Crew Limits
The Crew’s Tier imposes a number of limits on it, as explained in the rules for creating a custom Crew (pg.31 of the Fallout Factions “Battle for Nuka-World” rulebook).
Crew Limits | Tier 1 | Tier 2 | Tier 3 |
---|---|---|---|
Upgrade Limit per Model | 3 | 5 | 7 |
Total Control Limit | 5 | 10 | 15 |
Champion Limit | 3 | 5 | 5 |
Grunts Per Champion | 6 | 7 | 8 |
Classes
Butcher (Champion, Leader)
Butchers come in Power Armor.
S | P | E | C | I | A | L | ♥ |
---|---|---|---|---|---|---|---|
5 | 5 | 5 | 5 | 5 | 5 | 3 | 4 |
Perks
- Natural Leader (Innate)
- Burly (Innate)
- Rad Resistant (Innate)
- Hardy (Innate)
- Personal Stash (Innate)
Weapon Sets
- Assault Rifle (46)
Veteran (Champion)
S | P | E | C | I | A | L | ♥ |
---|---|---|---|---|---|---|---|
4 | 4 | 4 | 4 | 4 | 4 | 2 | 2 |
Weapon Sets
No more than two Veterans in a Crew can have the same Weapon Set.
- Hand Weapon (23)
- Hunting Rifle (39)
- Minigun (47)
Scavver (Grunt)
S | P | E | C | I | A | L | ♥ |
---|---|---|---|---|---|---|---|
3 | 4 | 3 | 3 | 3 | 3 | 2 | 1 |
Weapon Sets
No more than three Scavvers in a Crew can have the same Weapon Set.
- Short Hunting Rifle (10)
- Sawn-off Shotgun (13)
- Pipe Rifle (12)
- Automatic Pipe Rifle (14)
Psycho (Grunt)
S | P | E | C | I | A | L | ♥ |
---|---|---|---|---|---|---|---|
4 | 3 | 3 | 3 | 3 | 4 | 2 | 1 |
Weapon Sets
No more than three Psychos in a Crew can have the same Weapon Set.
- Hand Weapon (8)
- Pipe Revolver & Hand Weapon (11)
- Pipe Pistol & Machete (14)
Waster (Grunt)
No more than half the Grunts in your crew can be Wasters.
S | P | E | C | I | A | L | ♥ |
---|---|---|---|---|---|---|---|
3 | 3 | 3 | 3 | 3 | 3 | 1 | 1 |
Weapon Sets
No more than three Wasters in a Crew can have the same Weapon Set.
- Stripped Pipe Rifle (9)
- Pipe Pistol & Molotovs (14)
- Pipe Pistol & Hand Weapon (16)
- Molotov Cocktails & Hand Weapon (11)
Wasteland Raider Ploys
A Wasteland Raiders Crew can choose from the Ploys here in addition to those listed on pg. 26 of the Fallout Factions “Battle for Nuka-World” rulebook:
In Moderation
Enact this Ploy when a friendly model chooses to Find a Chem when making a Rummage Action.
Add a dose of Rare Chems to the Crew’s Roster regardless of the result of the dice.
Oh Yeah!
Enact this Ploy at the start of any of your Turns. As an additional cost, remove either a Chem or Rare Chem from your stash.
Choose one of your Exhausted Grunts. Remove all Fatigue from it. Add 3 Bonus Dice to all Attack Tests this model makes. At the end of the round, remove this model from play.
Wasteland Raiders Weapons
Weapon | Type | Test | Traits | Effect |
---|---|---|---|---|
Hand Weapon | Melee | 3S | Fast | |
Machete | Melee | 4S | Maim | |
Pipe Pistol | Pistol (8") | 4A | CQB | |
Pipe Revolver | Pistol (12") | 3A | Aim (+1), CQB | Pierce |
Assault Rifle | Rifle (20") | 4P | Storm (1) | Maim |
Automatic Pipe Rifle | Rifle (16") | 3P | Aim (+1), Storm (1) | Suppress (2) |
Hunting Rifle | Rifle (22") | 3P | Aim (+1) | Pierce |
Pipe Rifle | Rifle (20") | 3P | Aim (+1) | Suppress (1) |
Sawn-off Shotgun | Rifle (8") | 4P | CQB, Storm (2) | Maim |
Short Hunting Rifle | Rifle (14") | 3P | Pierce | |
Stripped Pipe Rifle | Rifle (12") | 3P | Suppress (1) | |
Minigun | Heavy (14") | 4S | Slow, Storm (3) | Pierce |
Molotov Cocktails | Grenade (8") | 2A | Area (2"), CQB | Ignite (2) |