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Super Mutant Quest Lines & Training Table

Quest Lines

Choose one of the following three Quest Lines when creating a new Crew.

Survival of the Fittest

Tier One Goals

Mark Progress When…Target
A model in your Crew gains a Strength Perk.2
You purchase a Weapon Modification.3
A model in your Crew Incapacitates an enemy Champion.4

Tier Two Goals

Mark Progress When…Target
Your Crew has at least 3 Control in three different Locations.1
A model in your Crew gains an Endurance Perk.2
An enemy model fails a Confusion test.10
At least 3 of your models have a Perk that they did not start with.1

Tier Three Goals

Mark Progress When…Target
You use a Super Mutants ploy.6
At least 7 of your models have a Perk that they did not start with.1
You purchase the third Modification for a weapon.3
You play a game as the attacker.5

Ours By Right

Tier One Goals

Mark Progress When…Target
You win a game on your Home Turf.1
Your Crew earns at least three Experience Points in a single game.2
A model in your Crew passes a Confusion Test.5

Tier Two Goals

Mark Progress When…Target
Your Crew has at least 5 Control in any Location.1
Your Crew has at least 5 doses of Rare Chems.1
You choose to play the Hold the Line scenario4
You have at least 3 Rare Chems in your Stash1

Tier Three Goals

Mark Progress When…Target
You have at least 100 Caps in your Stash.1
There are three or more models in your Crew with 8 Upgrades.1
You use a Super Mutants ploy.5
You have at least 10 Control in any Location.1

Dawn of a New Age

Tier One Goals

Mark Progress When…Target
You win a game on the opposing Crew’s Home Turf.2
You choose to play the Land Grab scenario.1
A model in your Crew gains a Perk.4

Tier Two Goals

Mark Progress When…Target
You have at least 2 Scout in three different Locations.1
You win the Land Grab scenario as the attacker.3
The opposing crew’s Reputation (or Temporary Reputation) is at least 50 points higher than yours at the start of the first round.1
One of your models Incapacitates an enemy Champion with a melee attack.4

Tier Three Goals

Mark Progress When…Target
One of your models Incapacitates an enemy Leader with a melee attack.5
You win a game on the opposing Crew’s Home Turf.2
At least 7 of your models have a Perk that they did not start with.1

Super Mutant Training Table

When purchasing Upgrades (see pg. 41 of the Fallout Factions “battle for Nuka-World” rulebook) for models in a Super Mutants crew, use the following table.

ScoreUpgradeRating Increase, ChampionRating Increase, Grunt
1-2Increase the model’s Strength by 1.+10+7
3Increase the model’s Perception by 1.+10+7
4-5Increase the model’s Endurance by 1.+15+9
6Increase the model’s Charisma by 1.+8+5
7Increase the model’s Intelligence by 1.+8+5
8Increase the model’s Agility by 1.+10+7
9Choose one of the results above.
10Choose one:
● Increase the model’s Luck by 1.
● Increase the model’s Health by 1.
 
+15
+20
 
+9
+12