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Traits and Effects

Weapon Traits

Aim (X)

When making an Attack Action with this Weapon, a model can take Fatigue to add X Bonus Dice to the Attack Test.

Area (X")

When making an Attack Action with this Weapon, the Active player nominates a Target point on the Battlefield surface,or on a Terrain Feature. Each model (from either crew) within X"of the chosen Target point counts as a Target model.

Make a single Attack Test, for which no Bonus Dice can be applied. Then resolve the Inflict Damage step once for each Target model, in an order chosen by the Active player. If a rule adjusts the amount of Damage inflicted (for example, the Incendiary (X) Critical Effect), this does not carry over between models. Do not resolve Confusion until Damage has been applied to all models.

CQB

This weapon cannot be used if the Target is outside of its Effective Range.

Fast

A model with this weapon can make up to two Open Fire or Brawl Actions within a Turn, as long as both Actions use this Weapon.

Slow

A model can only make one Attack Action with this Weapon per Round.

Storm (+X)

When making an Attack Action with this Weapon, add Bonus Dice if the Target is within half of the weapon’s Effective Range.

Unwieldy (X)

If a model makes an Attack Action with this weapon, and its Strength is lower than X, the Attack Test cannot gain any Bonus Dice.

Wind Up

When making an Attack Action with this weapon, add two Bonus Dice instead of one if the active model moved into Engagement with the Target this turn.

Critical Effects

Ignite (X)

At the start of the Inflict Damage step, the opposing player rolls X dice. For each one that is higher than the Target model’s Agility, the amount of Damage inflicted is increased by 1.

Maim

At the end of the Inflict Damage step, the Target Suffers 1 Harm.

Pierce

During the Inflict Damage step, the Target’s Endurance is treated as one lower.

Suppress (X)

At the end of the Inflict Damage step, the opposing player rolls X dice. If any of them score higher than the Target’s Intelligence, the Target suffers Fatigue.