Perks
Beast
This model cannot be a Crew’s Leader, and never gains Perks.
Burly
This model’s Harm Limit is 4 instead of 3.
Fortune Finder
Whenever this model makes a Scavenge Action, add Caps equal to this result of the die roll to the crew’s stash.
Gun Nut
If this model is not marked Absent at the end of the Make Story Actions step of the Story phase, you may pay Parts to Modify a single weapon as though the crew had made a Modify Weapons Story Action.
Hardy
This model cannot suffer Fatigue.
Inspirational
Increase this model’s Control Area by 2".
Natural Leader
This model automatically Passes Confusion Tests. When making an Intelligence Test for a Friendly model within this model’s Control Area, you can choose to use this model's Intelligence value instead of the model's own value.
When choosing a Leader at the start of a game, this model must be chosen if it is possible to do so. If there is more than one model with this Perk in the crew, the player must choose one of them.
Personal Stash
This model reduces the cost of Common Chems when purchasing Chems before a game and during play when any Friendly model makes a Rummage Action by 3 Caps.
Rad Resistant
This model is unaffected by Radiation Tokens.
Scrapper
When this model makes a Search Action, double the number of Caps and Parts added to the crew’s Stash.
Sic 'Em
This model can be given Movement Orders even if it is outside of the Active Model’s Control Area. All other restrictions apply as normal.
Sniper
When this model makes a Ranged Attack with a Rifle weapon, the Target never counts as being Obscured by intervening models.
Take Me Home
When this model suffers Harm, it may have another friendly model that is not at Harm Limit within 3" suffer the Harm instead.