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The Operators

Source: Modiphius Entertainment

Purchase from Modiphius.net Purchase from Modiphius.us

Crew Limits

The crew's Tier imposes a number of limits on it, as explained in the rules for creating a custom crew (Pg. 33).

Crew LimitsTier 1Tier 2Tier 3
Upgrade Limit per model357
Total Control Limit51015
Champion Limit345

Classes

Boss (Champion, Leader)

SPECIAL
56556533

Perks

  • Natural Leader (Innate)

Weapon Sets

  • Marksman's Handmade Rifle (44)
  • Combat Rifle (50)
  • Plasma Pistol and Shishkebab (51)

Made Man (Champion)

SPECIAL
46445422

Weapon Sets

No more than two Veterans in a crew can have the same Weapon Set.

  • Syringer (31)
  • Combat Rifle (33)
  • Combat Shotgun and Frag Grenades (38)
  • Missile Launcher (48)

Psycho (Grunt)

SPECIAL
44434421

Weapon Sets

No more than three Psychos in a crew can have the same Weapon Set.

  • 10mm Pistol (15)
  • Combat Shotgun (17)
  • 10mm Pistol and Hand Weapon (21)
  • 10mm Pistol and Baseball Bat (22)

Scavver (Grunt)

SPECIAL
34445321

Weapon Sets

No more than three Scavvers in a crew can have the same Weapon Set.

  • Handmade Rifle (23)
  • Marksman's Handmade Rifle (24)
  • Combat Rifle (27)

Waster (Grunt)

No more than half of the Grunts in a crew can be Wasters.

SPECIAL
34333311

Weapon Sets

No more than three Wasters in a crew can have the same Weapon Set.

  • Baseball Bat (10)
  • 10mm Pistol and Hand Weapon (13)
  • Handmade Rifle (14)

Operators Weapons

WeaponTypeTestTraitsEffect
Baseball BatMelee 3SWind UpSuppress (1)
Hand WeaponMelee 3SFast
ShishkebabMelee 4SIgnite (2)
10mm PistolPistol (10")4ACQB
Plasma PistolPistol (12")4ACQB, FastMeltdown
Combat RifleRifle (24")4PFastMaim
Combat ShotgunRifle (10")4PStorm (1)Maim
Handmade RifleRifle (18")4PFast
Marksman's Handmade RifleRifle (30")2PAim (+3)
SyringerRifle (16")2PAim (+2)Poison (3)
Missile LauncherHeavy (26")6SArea (3"), SlowMaim
Frag GrenadesGrenade (10")3AArea (1"), CQBSuppress (2)